Xiangyu Li

A researcher and engineer for Graphics, Deep Learning and Vision. Working to bring imagination world to reality.

EXPERIENCE

miHoYo (Hoyoverse)
2021.08 - Now
Game Engine Developer
Realtime Rendering, Shading, Global-Illumination for Genshin Impact.
Brown University
2019.08 - 2021.05
Master's Degree
Master's Degree in Computer Science, Working on Graphics, Deep Learning, CV, HCI
Microsoft Research Asia
2020.09 - 2020.12
Research Intern
Research Assistant on DL & Graphics, CV
LightSpeed Studios, Tencent
2020.06 - 2020.09
Game Engine Developer Intern
Game Engine Developing.
Brown University
2018.08 - 2018.12
Visiting Research Assistant
Research Assistant at Brown HCI Lab
Southeast University
2015.09 - 2019.06
B.Eng. in software engineering

PUBLICATIONS

DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation
Yilin Wen, Xiangyu Li, Hao Pan, Lei Yang, Zheng Wang, Taku Komura, Wenping Wang.
ECCV 2022
project page
Portal-ware
Jing Qian, Tongyu Zhou, Meredith Young-Ng, Jiaju Ma, Angel Cheung, Xiangyu Li, Ian Gonsher, Jeff Huang.
DIS 2021 full paper
project page
Portal-ware
Jing Qian, Meredith Young-Ng, Xiangyu Li, Angel Cheung, Fumeng Yang, Jeff Huang.
CHI 2020, Late-Breaking work
Portal-ble
Jing Qian, Jiaju Ma, Xiangyu Li, Benjamin Attal, Haoming Lai, James Tompkin, John F. Hughes, Jeff Huang.
UIST 2019
project page

PROJECTS

Genshin Impact
Anime-style Open-world Environment ARPG
MPM Simulation
Material Point Method for Simulation
Cubify
Make Models Cubic
NeRF with Style Transfer CNN
Style Transfer Images with NeRF
Pixel Shader QMC
Online Example of Halton Sampler QMC with MIS
3D position estimation of hands
An algorithm of 3D position estimation of hands from a single RGB image. Used in VR for hand interaction.